Morpher used to form the face expressions to be used in the animation. The morpher references are ready to form the focus expression and the optimistic happy smile. Simple javelin model to be used in the animation as said in the storyline.
The body model: Modelled from the box using the human proportions picture as a reference The head model: Modelled from the plane using no reference (his head is my own creation) Cartoon style eyes that can even blink. Biped attached to the body and head using the skin modifier models smoothed using mesh smooth
Storyboard: "The Character" is going to be an animal on a hunt. It is going to be humanoidical. 1. The character is running holding a javelin in his hand 2. He in throwing the javelin to hit the (imaginary) target 3. He is observing the javelin flying towards the target focusing on it 4. Once the javelin hits the target the character is really happy and optimistic about it
A good example for throwing the spear which is really uselul in my project. I used this film as a reference for my humanoid character throwing a javelin.
This is an interesting film showing us how Disney specialists animate face expressions used in their animated films. They are using motion capture technology that basically works just like our morpher modifier in 3DS Max but saves time and clonning the head with different vertex positioning.